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Jingle All the Way - December 22, 2009

Jingle All the Way was released in 1996 starring Arnold Schwarzenegger. The story is about a man named Howard Langston who is trying to buy a Turbo Man action figure for his son on Christmas Eve day. I've received a lot of criticisms over the years for being a fan of this film, but I enjoy it a lot, and I'm not embarrassed to admit that. I find it very funny. I will admit, however, that the ending sequence feels a little out of place and absurd. I mean seriously, Schwarzenegger is flying around in a jet pack in a Christmas movie.

This is the only film of my tradition that I actually saw in the theater, and one of the few movies that I added to the tradition after seeing it. nterestingly enough, I'm a pretty big Arnold Schwarzenegger fan, and this was the first film of his that I saw in theaters.

It used to be that I waited until the day before Christmas Eve to watch this film, as it was my favorite Christmas movie, but this year I figured that there is a film that I like just a little bit better, so I will be watching that tomorrow, and on Christmas Eve I will be watching one of the best Christmas shows of all time.



Categories: Holiday Tradition

Game Review: Tomb Raider: Underworld - December 21, 2009

Tomb Raider: Underworld is the ninth game in the Tomb Raider franchise. It is the most refined game in the franchise in terms of player control, graphics, and level size. Like all previous tomb raider titles, Lara Croft stars as the dual pistol wielding spelunker on a mission to find treasures deep beneath the earth.

To understand how this game fits into the franchise a little background is needed. The first game, Tomb Raider, was developed by Core Design and published by Eidos Interactive in 1996. Following the success of that game Core Design developed five more Tomb Raider games, ending with Tomb Raider: The Angel of Darkness in 2003. Though each of these games had certain plot inconsistencies, for the most part their story lines were interconnected with each other.

In 2006 Tomb Raider: Legend was released. That game was developed by Crystal Dynamics, but still published by Eidos. With the new developer Lara was more mobile than ever. The controls were fluid, the visuals were more appealing, and the level design was funner. In addition to these improvements, Crystal Dynamics all but threw out the plots from the first six games. They started a new story involving Lara's search for King Aurthur's mythical sword Excalibur. This game also included heavy back story on how the death of Lara's parents influenced her to become an archaeologist.

Tomb Raider: Anniversary was released in 2007, still by developer Crystal Dynamics, and though a remake of the first Tomb Raider game it was also designed to be a prequel to Legend. Tomb Raider: Underworld followed in 2008 and is a direct sequel to Legend and ties the events of Legend and Anniversary together. As it stands today, the full canon of the Crystal Dynamics games can be experienced by playing Tomb Raider: Anniversary, Tomb Raider: Legend, and Tomb Raider: Underworld, in that order.

Because this game is tied closely with Anniversary and Legend this review will make comparisons to those games, but it should be realized that playing the previous two titles is not necessary for the enjoyment of this game. Tomb Raider: Underworld features the biggest levels in a Tomb Raider game, epic puzzles, and interesting locations, but it is not the best game in the franchise. It is an excellent game, but it does have a few glitches, lousy combat, and the length of the game is dissapointing.

Tomb Raider Screenshot
The sexy Lara Croft in a lush outdoor environment.

The game is mostly an adventure game. Puzzles come in a few varieties, either putting together a few broken pieces of an object, then pulling a lever, and wham, some ridiculously huge door opens up. There are navigation puzzles as well, in other words figuring out how to navigate Lara through a complex array of maneuvers. Including jumping on pillars, swinging on bars, climbing rock faces, swinging across chasms using Lara's grappling hook, and other acrobatics. Some of these events require quick reflexes and timing, but most allow the player to carefully plan and execute Lara's next death defying jump. Of course, if the player fails to execute the appropriate move, the game has a check point system, that will usually set the player in a position just before the jump they failed to execute. The rock climbing and jumping around is really where the Crystal Dynamics games have shined, and this one is no exception. It is extremely satisfying to make a particularly difficult jump, and anything that requires the use of the grapple mid air gives you about as much an adrenaline rush as a video game can provide.

Lara has a few new moves in this game, that were not seen in previous Tomb Raider games. She can now rappel. Which means that when Lara has to climb down a particularly steep edge, the player no longer has to jump down unsure whether or not there is something for Lara to grapple or otherwise grab onto. A move called a chimney jump has been introduced as well. This move allows Lara to jump back and forth between two walls in order to make an ascent. The chimney jump looks a little silly, as Lara can stick to a vertical wall for about a quarter of a second, but it adds a new dynamic to the classic Tomb Raider spelunking.

As mentioned, this game features the biggest levels ever. Underground caverns are huge. The overall level design creates a fun environment for players to explore. In some levels Lara goes scuba diving deep under the sea only to find underground caverns. It makes for very fun level design. Crevices in the caverns that leak water serve as a reminder that while breathing air, Lara is deep under the sea. The tombs in this game are epic. They are completely unbelievable. Certainly there is nothing like them in real life, but in a fantasy video game world, they make for a very fun time.

The glitches are pretty minimal, and for the most part can be ignored. The camera control can be problematic at times, but doesn't really interfere with the game, except on the motorcycle which is extremely difficult to control. In general Lara's motorcycle is not very fun, and would have best been left out of the game. Also, Lara gets stuck on occasion, but oddly enough pulling out her pistols gets her unstuck, which is an annoyance, but doesn't make the game unplayable.

Combat has never been strong in the Tomb Raider franchise. The games have always been mostly about the puzzles, and this game is no exception, in fact this game is actually worse than the other games when it comes to combat. For whatever reason, enemies can take a lot more damage. In each level Lara can take one weapon in addition to her pistols, and when that weapon runs out of ammo, you are done with it. Lara can do one shot kills, the same as in the previous two games, but that move is more difficult to execute in this game, and you can't do it as often. The only good thing about combat is that when you die and go back to a checkpoint, all the enemies you killed usually remain dead, so getting killed during combat isn't a total loss. Though, the game is somewhat selective about which enemies remain dead.

Boss characters have been completely removed from this game. In some regards this is good, as some of the previous Tomb Raider bosses have either been too simple, or too difficult. It does somewhat weaken the game, however, as the bosses in the previous games required the player to discover certain secrets to defeating them. Once those secrets were discovered, bosses could be taken down almost instantly. This was a throw back to the early days of gaming, when bosses had certain secrets, or patters that players had to follow to defeat them. Though not a big deal that these are gone, some players will feel the lack of boss battles in this game.

The length of the game is perhaps the most disappointing aspect. It really only has seven levels, and even a thorough exploration of each of them will have the player finishing in about seven hours. Neither Anniversary or Legend were particularly long, but they featured a time trial mode that added new challenges and re-playability to each of the levels. The time trial mode was one of the best parts of the two previous games. It was very satisfying to barely make it to the end of a level in time. Part of the reason that it is missing in this game is because the levels are so much bigger. A time trial in this game would probably have to be thirty to forty five minutes long, and when a time trial is that long players may want to give up if they don't make it through the first time. It is very missed in this game, however, and makes the game less re-playable.

The game does allow players to revisit levels after they've completed the game, but this mode is very different from the previous games. Instead of re-playing the levels, Lara can go back and search for any of the "secret treasures" that may have been missed the first time through. The levels are absent of enemies, and all the doors remain unlocked. It does add the feel that Lara is going back to visit a location where she has already been, but it isn't as satisfying as re-playing the actual level, and doesn't have the appeal that the previous games had.

In addition to this, finding the hidden treasures only unlocks developer art, it doesn't provide the player with new outfits for Lara as in the previous games. Part of the appeal of re-playing levels in Legend was that, each time, a level could be played with a different outfit, and if you found more treasures in the level or completed a time trial you'd unlock even more outfits. Lara doesn't have many outfits in this game at all, only one additional outfit can be unlocked when you complete the game, and you can only wear it on one level.

The problem is that this game is so fun that it leaves you wanting more, there isn't enough of it. It should have had more levels or longer ones. Instead, fans will have to wait for the next game.

The bottom line is that this is a very fun game. It has a unique game play style, and will provide a satisfying experience, albeit a short one, for the player. Crystal Dynamics has done an excellent job in their contributions to the Tomb Raider franchise, but they should still be more ambitious in creating a game that will last more than a few hours. Anyone who enjoyed Anniversary or Legend is going to love this game. Anyone who has not played one of the Crystal Dynamics Tomb Raider games ought to download the demos and give them a try.

Rating: 8/10

Alternatives: Tomb Raider: Legend, Uncharted: Drake's Fortune (PS3 Only).


Home Alone 2 - December 20, 2009

Released in 1992 Home Alone 2: Lost in New York is the follow up to Home Alone. A year after the events of the first film, the McCallisters are going on vacation again, but instead of Kevin behind left home alone, he get's on the wrong plane, and ends up in New York City. While many claim that this is simply a rehash of the first film with a bad plot, I disagree. I think this is funnier than the first film. I think it is more entertaining. And it is an overall more enjoyable experience for the Holidays. Plus it features Tim Curry, and that alone makes it better than the first film.

I do want to say something about the violence in this film. It is way out of control. The traps and gags that Kevin sets up for Harry and Marv are really pushing the limits of what should be featured in a film that was made for a younger audience. Honestly, the pain and suffering that these characters go through isn't funny. This film has me laughing all the way through, until Marv starts getting hit by bricks. Harry and Marv would both be dead after what they go through in this film. The only thing keeping them alive is that neither one of them obeys the laws of physics. It's pretty ridiculous. Other than that, though, I think this is a great Christmas film.

I also would like to discuss the gangster movie that Kevin watches. Gangster "films within the film" were featured in both Home Alones, and both of the films are pretty much the same. Someone apologizes to a mob boss named Johnny, and Johnny acts like he's going to let them go, and then he shoots them down with his Tommy Gun. Both of the gangster move scenes are hilarious. Some people have even referred to them as "the best gangster films that were never made". The character Johnny is absolutely insane. He takes great pleasure in gunning people down. His sadism is disturbing. The gangster movie in Home Alone 2 features the character gunning down a female character, which I think is the director trying to push the limits of this movie just a little more. It's so absurd that it's funny.

I also want to comment on the tape recorder that Kevin uses. It's called a Talkboy. The film was released in 1992, but fans wrote so many letters wanting a Talkboy of their own, that Tiger was licensed to produce working replicas of the movie prop. In 1993, along with the VHS tape, parents could buy their kids a working Talkboy from the movie. It happened that my brother asked for a Talkboy for Christmas and my mom got him one. Talkboys could possibly be the worst recording device ever made. It looks really cool in the film. It has the grip that wraps around your hand to hold it in place, the extending microphone, and the ability to speed up and slow down recordings. Everything about it seemed cool. In reality though, the thing was a piece of junk. It was very bulky, and very uncomfortable to hold. There was no way you would carry this around with you, it was too big. Sure you could make your voice sound high or low, by playing the tape fast or slow, but after a few minutes it wasn't that fun anymore. The thing was designed to be a prop that would show up on camera. In the real world it wasn't very good. There are a lot of better recording products out there, and I feel bad for all the suckers who ended up with one of these. Who knows, though, maybe a Talkboy in it's original packaging is worth something, you'd have to look on eBay to find out I guess.



Categories: Holiday Tradition

Home Alone - December 19, 2009

Home Alone was released in 1990. This one really doesn't need a description at all. Those that haven't seen it have probably heard about it. It's a Christmas classic. To be honest it could probably be watched any time of year, but it is best fitting during Christmas, because that is the time of year in which the film takes place, and some of the themes are very heavily tied with the themes people are thinking about during Christmas.

This film is a generally good reminder of childhood. At some point every kid has threatened to run away, or otherwise said that they don't want their family anymore, only to come to realize that they are better off with their family. I remember myself telling my dad that I was going to run away. He asked where I was going to run away to, and I said to kindergarten, because that was the only place where I knew to go. Needless to say I never ran away, but I understand how children feel sometimes.

This film is very well written, and very well thought out. I suppose it might be a bit controversial, because Kevin does some really violent things to Harry and Marv. Some of the pain they endure bothers me to this day. It's even a little painful to watch. With that said, I think it is an absolutely hilarious film.

I guess there are four Home Alone movies now. I have never seen the last two. I don't think they are Christmas movies, and I have no intention of seeing them. This one is pretty good though, and I'd recommend it.



Categories: Holiday Tradition

The Santa Clause - December 18, 2009

The Santa Clause was released by Disney in 1994. The plot of the film is basically about how a man named Scott Calvin, played by Tim Allen, becomes Santa Claus, because in the words of the elf Bernard, "You put on the suit. You're the big guy." Many fans of Christmas movies will have seen this one. I find it quite funny, which is why it is in the tradition, but I do have some complaints about it, and about movies that feature the theme of the belief in Santa.

Firstly I want to say, that even before this movie came out, I thought the name Claus was spelled "Clause". If you look at the journals from my childhood I wrote "Santa Clause" many times. When this movie came out I didn't see what the big deal about calling it "The Santa Clause" was. I wondered why they put the word "The" in front of the man's name. As far as I knew it was spelled correctly. Then it finally came up that the name was spelled Claus. Even today the name Claus bothers me. I think the word "Clause" looks better. Every time I write the name Santa Claus, I always want to tack that "e" on the end.

I mentioned that I have some complaints about this film. Really I find several things annoying, but the biggest thing about this film, is that the character Neil was right. Charlie was far to obsessive in his belief in Santa. A major theme in this film is whether or not Santa is real. I personally believe it is wrong to teach kids that the myth of Santa Claus is true. I think teaching them that Santa Claus is real is an insult to their intelligence, and it sets them up for disappointment later down the road, as well as potentially looking foolish. Don't get me wrong, I think it's fine for children to experience disappointment, but in this case we are talking about the disappointment of finding out that their parents lied to them. Yes, I believe it is lying to children. I don't think children are stupid. At least not as stupid as adults often treat them. Sure they may do silly things when they are young, and they may be willing to believe anything, no matter how ridiculous, but it doesn't mean you should tell them ridiculous things. I think children should have gratitude towards their parents, and not some mythological figure who wears a red suit and supposedly lives at the North Pole. I could go on about how much I'm against teaching children that the myth of Santa is real, but I know that many parents will disagree with me. I won't argue about it. I, however, will teach my children what I want them to believe, and I certainly won't teach them anything that I don't believe in.



Categories: Holiday Tradition

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